Devlog #7: Designing Rounds
Yet Another Tower Defence » Devlog
Today I started designing rounds of enemies. I made it so every 5 rounds is a special round and every 10 is a big boss round.
Also changed the way I will be creating enemies from tens of different prefabs I just made one prefab and change its values with tens of scriptable objects.
Now my problem is that it takes ALOT of time to create the rounds in unity even tho I made it as easy as I could. Basically i have a list of rounds and inside the rounds I have list of enemies spawned that round and amount of the enemies per level. Like this:
- Round 1
- Enemy 1
- scriptableobj = enemy_lvl_1
- enemy_spawn_count = 5
- Enemy 2
- scriptableobj = enemy_lvl_2
- enemy_spawn_count = 3
- scriptableobj = enemy_lvl_2
- Enemy 1
- Round 1
- Enemy 1
- scriptableobj = enemy_lvl_1
- enemy_spawn_count = 6
- scriptableobj = enemy_lvl_1
- Enemy 2
- scriptableobj = enemy_lvl_2
- enemy_spawn_count = 4
- scriptableobj = enemy_lvl_2
- Enemy 1
And I have to manually create this list of all 70 rounds.
Yet Another Tower Defence
A new tower defence concept combining, tower defence, cards and clicker.
Status | Prototype |
Author | kaidaforever |
Genre | Strategy, Card Game |
Tags | Clicker, Funny, Tower Defense |
More posts
- Devlog #11: ShopFeb 13, 2025
- Devlog #10: Cards and AnnouncementsFeb 10, 2025
- Devlog #9: Starting to design the card systemFeb 07, 2025
- Devlog #8: Fixing the design of the roundsFeb 04, 2025
- Devlog #6: Game Design DocumentJan 13, 2025
- Devlog #5: Small touches here and thereJan 10, 2025
- Devlog #4: Switching to full time school projectJan 09, 2025
- Devlog #3: Tower Placing SystemDec 15, 2024
- Devlog #2: Round systemDec 14, 2024
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