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Yet Another Tower Defence
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Devlog
Devlog #7: Designing Rounds
January 14, 2025
by
kaidaforever
Today I started designing rounds of enemies. I made it so every 5 rounds is a special round and every 10 is a big boss round. Also changed the way I will be creating enemies from tens of different pre...
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Devlog #6: Game Design Document
January 13, 2025
by
kaidaforever
Today I finally realized that I need to create a game design document. I had a problem where all the information about the game and its mechanics were just on my head and it was really hard to make de...
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Devlog #5: Small touches here and there
January 10, 2025
by
kaidaforever
Nothing major done today as I wanted to improve the current things I have done to future proof them. I finally managed to make a simple circle renderer for the towers to visualize their range. fixed f...
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Devlog #4: Switching to full time school project
January 09, 2025
by
kaidaforever
I'm continuing this project but as a part of my school assignment. Today I created a timetable for myself and it looks like I have deadline at 11.4.2025. I am going to switch the project theme away fr...
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Devlog #3: Tower Placing System
December 15, 2024
by
kaidaforever
The tower placing system is now at least started. It needs some fixing and tweaking as it is not as flexible and simple as I would like it to be. At least it works for now. I also created a trello pag...
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Devlog #2: Round system
December 14, 2024
by
kaidaforever
The round system is now done. It is easy to use and flexible. It is very easy and simple to create more rounds and modify which enemies are going to attack next and how many of them. I also added a sp...
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Devlog #1: The Beginning
December 14, 2024
by
kaidaforever
I am happy to begin the development of this tower defence game with the theme of Finnish politicans vs Finnish internet memes. Im now first starting to develop a round system for the enemies like in a...
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