Devlog #8: Fixing the design of the rounds


It has been a while since I last worked on this project beacause of a gamejam and a school competition. 

Now after i came back to the project with clear mind I started to see the flaws and how the round system sucked. 

I changed it from just a list to scriptable objects so i can modify each round more easily and dont have to rely on the small list box in the inspector. 

It will still take the whole day as I set the new system up but hopefully I can move on to do something new tomorrow!

I also started working on the game menu and difficulty selection as I needed that for the round logic. 

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